This recent article on the long history of the “Metaverse” reminded me of a commencement speech that the late, great author David Foster Wallace delivered at Kenyon College in 2005. It went something like this: One morning, an older fish was swimming past two younger fish. “Morning, boys,” the older fish nodded, “how’s the water…
Games, music and pop-culture are converging on a new model for an open network of connectivity that creates a ‘Metaverse’ of linked experiences. In this series of several pieces, co-authors Scott Broock and Mike Seymour look at game engines as the key drivers to a new communication and entertainment network where players become creators and actors.
The radical shift in gaming today is the large number of roles that a player can choose. As we become more involved in our games we’ll look for expressive identities to communicate with friends. In this next stage of visual computing you are the interface.
“Game engines have moved rapidly beyond games to be interactive high-fidelity graphics and environment engines. They provide the foundations upon which the true next generation of interactive experiences such as Sweeney’s Metaverse can be built.”